Matrix multiplication can be used to transform points in a plane.

Transformations can be represented by 2 X 2 matrices, and ordered pairs (coordinates) can be represented by 2 X 1 matrices.

Transforming a point

To transform a point (x, y) by a transformation matrix Y10_Matrices_and_Transformations_01.gif, multiply the two matrices together.

Y10_Matrices_and_Transformations_02.gif

(Transformation matrix) x (point matrix) = image point

To find out which transformation a matrix represents, it is useful to use the unit square.

The unit square is a square with vertices (0, 0), (1, 0), (1, 1) and (0, 1).

The unit square is drawn and the image of each vertex of the square is calculated by matrix multiplication. The image points are then drawn on the diagram.

The type of transformation can then be seen on the diagram.

Example

Use the unit square to describe the transformation given by 
the matrix Y10_Matrices_and_Transformations_03.gif.

Multiply each point of the unit square:

Y10_Matrices_and_Transformations_04.gif

Y10_Matrices_and_Transformations_05.gif

Y10_Matrices_and_Transformations_06.gif

Y10_Matrices_and_Transformations_07.gif

 

Diagram

Y10_Matrices_and_Transformations_08.jpg

From the diagram it can be seen that the unit square has been reflected in the x-axis. 
ALL 
points in the plane would be reflected in the x-axis by the matrix Y10_Matrices_and_Transformations_09.gif

Note that the origin (0, 0) always remains invariant (unchanged) under a 
2 X 2 transformation matrix.

To save time, the vertices of the unit square can be put into one 2 x 4 matrix.

e.g. Y10_Matrices_and_Transformations_10.gif

Click here for another way of identifying transformation matrics.

Types of Transformation Matrices

Reflections and Rotations
The more common reflections in the axes and the rotations of a quarter turn, a half turn and a three-quarter turn can all be represented by matrices with elements from the set {-1, 0 , 1}.

e.g. Y10_Matrices_and_Transformations_11.gifrepresents a rotation of 180o (a half turn).

Enlargements
The general matrix for an enlargement is Y10_Matrices_and_Transformations_12.gif.

Where k is the scale factor for length and k 2 is the scale factor for area.

e.g. Y10_Matrices_and_Transformations_13.gifrepresents an enlargement, centre (0, 0) of scale factor 3.

Shears

The general matrix for a shear parallel to:

the x-axis is: Y10_Matrices_and_Transformations_14.gif

the y-axis is: Y10_Matrices_and_Transformations_15.gif

where is the shear factor.

Translations
These can be represented by a vector. e.g. a 2 X 1 matrix

Singular Matrix
A matrix with a determinant of zero maps all points to a straight line.

Inverse Matrix
The inverse of a matrix will map an image point or shape back to its original position.

Determinant
The determinant of a transformation matrix gives the scale factor for area.

e.g. If E is a transformation matrix, |E| is the scale factor for area.